Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. The arrival of the Helm. An Item can only be an Heirloom for one player. To preserve anyone's experience, this review will be spoiler-free. Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. We just finished the campaign and I've got a few questions. The arrival of the Helm. Honestly, were still not thrilled: this second Haunt is so basic. Folio Infernum: I feel like we HAVE to have missed this. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. In other words, its totally on us. From the end of the prologue one of the players owned the house. Have you already started your journey through the campaign? Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. Sorry, your blog cannot share posts by email. The problem is that theyre very punishing, often causing damage, often pushing the players ever onward, hoping to avoid the worst. we play the game and win (woohoo) and no rules come up for gates. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. When we realized that this was now the house from the original game it was stunning. What were your favorite reveals from this game? If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. The fact that the example is something that can happen, is triggered outside of the haunt deck, and comes from almost nowhere is kind of genius. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. This has been an interesting addition, and its ability is explained during the set up for Game 3. Back to the house. And please note that I'm not limiting the discussion to board games. Another starts with certain tiles of the board already discovered. Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. His family crest is clearly marked on the Deed to the House if we forget. It will contain **Spoilers up to and including Game 2**. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. Figure 2-2: These characters will remain with us (when we dont murder them). First, players got to claim items for their family. I was hooked at that moment. So ourBetrayal Legacyplay ends here, alas. What actually tells you to read entry 206? You can access all my other Betrayal posts HERE. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. Theres lots of good lines in those movies to chant. This can be for attack, defense, an Event card or a Haunt roll. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. You can access all my other Betrayal posts HERE. You can never go wrong with a ghostbusters reference. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. It had become the trophy that we all fought for and it was suddenly gone. This also feeds into another entry later on. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. Betrayal Legacy is now available wherever board games are sold. I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. For more information, please see our We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Learn how your comment data is processed. This game, we actually dont initiate the Haunt until the fourth omen symbol comes up, and that means that weve mapped out a large number of rooms. One mission immediately starts with a haunt, for example. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. Figure 5-1: The Basement got plenty of attention this time. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. Im not saying we didnt suspect what was going on in that first game. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. There were two more interactive Legacy mechanics. There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. So, go us. through ALL the events and items. This was easy to figure out we just didnt realize when it would happen. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. Balanced. You have been warned. So what do you think? Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. Chapter Four: 1797 The Haunted Furniture The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. The cooperative and storytelling elements are as good as they were before. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). Asmallbit of additional Legacy was introduced in this second game because the game (theoretically) could be won by either the traitor or the cooperators. Betrayal Legacy Subscribe Description Every house has a story. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. We do, he does, and the good guys win for the first time ever. Not all Items can be made into Heirlooms. Youre in the house from the original game. We killed an innocent cook! She was the last person to go before the monsters won. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. One of my favorite Legacy games is Betrayal Legacy. You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. Jo. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. However, this is until you add a specific card to the decks. We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. Liked it? Simultaneously, there's the second overarching story of the family legacy of the players, who alter the house and its contents along the way. . A look at one of my favorite Legacy Games and the story moments that stood out. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. We now need to discover which one is the cult leader (step i) before killing them (step ii). It had two checks and his wife, Ally, had found it during this particular game. In summary: fans of the originalBetrayalwill like theLegacyversion. Create an account to follow your favorite communities and start taking part in conversations. Post was not sent - check your email addresses! I could have gone on. Unfortunately, it was two spaces away and she only had one ranged weapon. I was incredibly impressed when I was told to grab that box. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. Are you interested in playing Betrayal Legacy with your group? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. The second set of miniatures. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. Figure 2-3: Our family histories are another minor bit of Legacy. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. Can anyone explain to me how this is anything other than LAME? We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. Sadly, its again pretty rudimentary cooperation. I feel like this should have been opened when we transformed the elevator, but nothing on the card said to open door 6. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. So I removed some of the edges (and in the process made it round instead of hexagonal). Were all normal humans. Take a second to support Shannon Appelcline on Patreon! We were scared of this. These seemingly minor details can have major implications by the end of the campaign. The more mechanical Legacy elements didnt impact our play much. We even tried to figure out where to get more modern figures to replace them. And how many time can a single dice be re-rolled? . This shows us that a branch of many colours is a way of sharing the benefits at these times. Legacy:On our third outing, were just not feeling the Legacy. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. Lost travelers with too much to lose. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Privacy Policy. We werecertainthat none of us were a witch, and yet we also werent. So, its more of a Legacy element than most of the ones weve seen before. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. When does the mundane elevator become the mystic elevator. But now that were four games in, were more looking forward to seeing how things advance, because it feels like the Legacy and the co-op play are clicking in a way that they werent early on. Folio infernum door 6 has the mystic elevator behind it. As we discovered, this results indifferent cards being added to decks (for future play) depending on who won this particular game. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. No finality, no wrapping up the overaching narrative of "Him", just done? We had a situation where the traitor was Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. To be fair this one wasnt revealed during the story so much as at the very end. They not only name them, but also put stickers on them that will provide special benefits in future games but only if they actually draw the items, or are given them. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. but Pelase, can someone tell us where we should have started seeing gates. The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. Balanced. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. The number was actually a 6 and her other two numbers were low! One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. It was such a great way to walk off. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! Nonetheless, this article uses the word traitor because thats what Betrayal does. The Omen cards are the most familiar, but thats our main continuity. In the original game, players always start out working together to explore a house up until the haunt is revealed. This is one in a series of posts regarding the board game Betrayal Legacy. No finality, no wrapping up the overaching narrative of "Him", just done? Enter your email address to subscribe to this blog and receive notifications of new posts by email. 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